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Status of the blender implementation?

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  • Status of the blender implementation?

    Is there a roadmap for the blender V-ray implementation? I'm curious whether it might be possible for V-ray to read and handle Cycles shading networks (similar in my head to how the V-ray for modo plugin takes care of a good deal of the conversion from modo's PBR shading to work with V-ray). I'm also wondering whether an interactive preview is in the plan.
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