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V-Ray 6 for Cinema 4D Update 1.2 is now available

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  • V-Ray 6 for Cinema 4D Update 1.2 is now available

    Hello everyone,
    V-Ray 6 for Cinema 4D, Update 1.2 is out. We've introduced support Cinema 4D version 2024 and we added the V-Ray Switch material. We also implemented an easy way to track which part of the image is rendered with a specific workstation with the implementation of the Distributed Rendering render element.


    The builds can be downloaded from the Downloads section on our site.

    Here is the change log for release version 6.10.02

    New features:
    • Support for Cinema 4D 2024
    • Implement V-Ray Switch material
    • Support for emissive materials in LightSelect and LightMix
    • Add option for moving pivot point of UVW Transform Node
    • Add Distributed Rendering render element
    Modified features:
    • Add Legacy lights group to the Light Lister
    • Set the state for the color picker to be expanded by default for some materials and lights
    • Add support for importing Switch Node Material
    • Improvements to parameter steps and defaults
    • Disable generating previews for some utility textures to increase performance for Classic materials
    • Collapse the Output rollout for V-Ray Bitmaps by default on creation
    • Replace Uvwgen option with Map Channel in Stochastic Flakes Material
    • Improve V-Ray Proxy animation detection and reduce redundant file reads
    • Increase the hard limit of the Heat Haze parameter in the Volume grid
    • Support for texture baking in Chaos Cloud​

    Bug fixes:
    • Buckets rendering incorrectly with Distributed Rendering
    • V-Ray Mesh Light visibility does not consider parent object visibility during animation
    • Crash during interactive rendering of Boole object with complex hierarchy
    • Can't hide a sun light from Sun with Sky during interactive rendering
    • Scenes from Windows to Mac don't properly relink Cosmos assets
    • Resumable rendering doesn't show an error when used with the Cinema 4D file output system.
    • Enmesh crash with non-polygon references or source
    • Hide the V-Ray viewport menu when V-Ray is not the current render engine​

    Last edited by shaio; 27-09-2023, 03:00 AM.
    Ivan Shaykov
    chaos.com
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