I'm sure its a simple answer but try as I may I cannot find it!
I'm having issue with displacement. I have a 1.5m x 1.5m plane with a white material added with UVW mapping projection. I've added a geometry tag and enabled displacement with the type set as 2D displacement (I used this type as the resultant displacement quality is the best). My issue it the scale of the displacement texture is to large so I have changed the length values to 50% to give the correct scale for the size of plane. However when rendered the displacement is not correct in some of the tiles of the texture, it have stretched line through it.
How can I correct the displacement in the repetition of the texture?
I would think to change the projection to cubic however in doing so I need to change the displacement type to 'normal' and the quality of the displacement is poor and not of the detail of a '2D Displacement type'.
Thanks in advance for any help.
I'm having issue with displacement. I have a 1.5m x 1.5m plane with a white material added with UVW mapping projection. I've added a geometry tag and enabled displacement with the type set as 2D displacement (I used this type as the resultant displacement quality is the best). My issue it the scale of the displacement texture is to large so I have changed the length values to 50% to give the correct scale for the size of plane. However when rendered the displacement is not correct in some of the tiles of the texture, it have stretched line through it.
How can I correct the displacement in the repetition of the texture?
I would think to change the projection to cubic however in doing so I need to change the displacement type to 'normal' and the quality of the displacement is poor and not of the detail of a '2D Displacement type'.
Thanks in advance for any help.
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