Anyone using the velocity pass in Fusion?
I get the general workflow but the velocity pass comes into Fusion split as Velocity X, Velocity Y, Velocity Z(same for bumpNormals and Normals). There is no "combine Velocity" pass even though they're combine in the .exr when I open it in photoshop. It looks like the Media node assigned RGB(second image) channels to the corresponding Velocity XYZ but if my Medial Layer is set to Velocity X only(slide 1). Wont the others be empty? I'm a bit miffed and this might be a Fusion workflow issue. Thank you in advance - this is a first go for me building out an animation workflow in fusion so any pointers will go a long way!
I get the general workflow but the velocity pass comes into Fusion split as Velocity X, Velocity Y, Velocity Z(same for bumpNormals and Normals). There is no "combine Velocity" pass even though they're combine in the .exr when I open it in photoshop. It looks like the Media node assigned RGB(second image) channels to the corresponding Velocity XYZ but if my Medial Layer is set to Velocity X only(slide 1). Wont the others be empty? I'm a bit miffed and this might be a Fusion workflow issue. Thank you in advance - this is a first go for me building out an animation workflow in fusion so any pointers will go a long way!