
Announcement
Collapse
No announcement yet.
Update 1.2 - Bug when adding new camera?
Collapse
X
-
For me personally, it would be more convenient if the camera would always create as a new one, instead of being a copy of the last active one. It is what it is and you can get used to it, but... or maybe, you could add an option in the settings to choose how to create new cameras?
- Likes 1
-
Originally posted by sirio76 View Post
It has been like that for a while AFAIK
And here it is a new behaviour...
I compared with r23 where I didn't update for a while
But as said, when you know it...easy..
Leave a comment:
-
Hi Deyan,
yes you are right... I use the cam from menu... but is this a new behaviour?
Never recognized this...
But no problem, when you know it, it's easy to deal with it...
Thanks..
Leave a comment:
-
Hi haniel1107. I suppose you are using the menu option to create the camera? [V-Ray]->[Cameras]->[Physical Camera]
If yes - this is intended behavior, because we currently copy the active camera object and then apply the V-Ray physical camera tag. This copy is complete, meaning that it will also copy all the animation and take data from the currently active camera.
If you want to create a new "clean" camera, simply create the Cinema camera object and then create the V-Ray physical camera tag either from the V-Ray menu or the object manager tag menu.
- Likes 1
Leave a comment:
-
Update 1.2 - Bug when adding new camera?
Hello,
I have a camera let's say with a keyframe.
When I like to add a new camera, the new camera got the same keyframe like the existing camera. I can't add a new clean camera with reset settings.
Could this be a bug?
Tags: None
Leave a comment: