Hi,
I'm evaluating things with Vray 5 and on trying to re-create some old materials
I saw that Self-Illumination has no multiplier, you can not create a self illumination > 100%
The old V-Rays adv and std materials had this and I think also other implementations allow it, so i guess this is a bug?
I have materials with mixed diffuse / transparency / luminance and its not possible to reproduce them with a light material alone and needing two materials for this is a bad solution.
Also the Light Material is unclear to me... is it really a direct light or just self-illumination ?
There is no Intensity or Units like in a regular light, so you cant set it up with exact values.
Btw the Color Multiplier Texture seems unneeded.. couldn't you do the same just using the Light Color Texture?
Finally Mesh Lights are missing completely. (with surface calculation / having Intensity and Units)
I hope these Issues can get implemented soon, some things are not possible without this !
best Index
I'm evaluating things with Vray 5 and on trying to re-create some old materials
I saw that Self-Illumination has no multiplier, you can not create a self illumination > 100%
The old V-Rays adv and std materials had this and I think also other implementations allow it, so i guess this is a bug?
I have materials with mixed diffuse / transparency / luminance and its not possible to reproduce them with a light material alone and needing two materials for this is a bad solution.
Also the Light Material is unclear to me... is it really a direct light or just self-illumination ?
There is no Intensity or Units like in a regular light, so you cant set it up with exact values.
Btw the Color Multiplier Texture seems unneeded.. couldn't you do the same just using the Light Color Texture?
Finally Mesh Lights are missing completely. (with surface calculation / having Intensity and Units)
I hope these Issues can get implemented soon, some things are not possible without this !
best Index
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