I had trouble getting my glas material to look right in a scene, it came out really dark, We finaly figured out what the issue was.
There were metal surfaces with dim distance on the reflections enabled behind the glass. When I turned off dim distance everything looked fine. It didnt work with dim distance set even at extremely high values.
Things worked fine with dim distance when using GPU rendering.
Is this a known issue?
There were metal surfaces with dim distance on the reflections enabled behind the glass. When I turned off dim distance everything looked fine. It didnt work with dim distance set even at extremely high values.
Things worked fine with dim distance when using GPU rendering.
Is this a known issue?