Hi
I've read the VRay manual, but it's confused me - https://docs.chaos.com/display/VC4D/VRayNormalMap
Say I have a mesh that has the normal range of maps - diffuse, roughness, metallic, normal and height.
I create a VRay Material, add in diffuse, roughness and metallic there.
For displacement - I apply a VRay geo tag to the object and apply displacement there.
For a normal map - do I set this in the 'bump' slot then chose one of the normal map options here?
OR
Do I add an additional VRay bump material or a VRayNormalMap and apply that to the mesh AS WELL AS the original VRay material, or do I need to connect them in the node editor?
It's so confusing!!!
The native C4D material has slots for normal, displacement and bump - is another option to simply just use native materials?
If anyone could tell me the correct way to apply a normal map, bump. map and height map to one mesh that would be great!
Thank you
I've read the VRay manual, but it's confused me - https://docs.chaos.com/display/VC4D/VRayNormalMap
Say I have a mesh that has the normal range of maps - diffuse, roughness, metallic, normal and height.
I create a VRay Material, add in diffuse, roughness and metallic there.
For displacement - I apply a VRay geo tag to the object and apply displacement there.
For a normal map - do I set this in the 'bump' slot then chose one of the normal map options here?
OR
Do I add an additional VRay bump material or a VRayNormalMap and apply that to the mesh AS WELL AS the original VRay material, or do I need to connect them in the node editor?
It's so confusing!!!
The native C4D material has slots for normal, displacement and bump - is another option to simply just use native materials?
If anyone could tell me the correct way to apply a normal map, bump. map and height map to one mesh that would be great!
Thank you
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