Announcement

Collapse
No announcement yet.

V-Ray 5 for Houdini, update 2 now available

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • V-Ray 5 for Houdini, update 2 now available

    We've just released V-Ray 5, Update 2 with exciting new features.
    The builds are available for download on the Chaos website.


    Key features highlights:

    V-Ray for Solaris — Added support for AOVs, volumetric effects, and batch rendering with the Hydra delegate through Husk. We’ve also implemented many features and speed improvements.

    Houdini 19 support — Houdini 19 introduces many workflow improvements for layout and rendering that are now fully supported by V-Ray.

    V-Ray Decal — Apply decals to any surface without altering the underlying material or adding UVs. Add stickers, labels, cracks, stains, scratches, and more.

    Enhanced V-Ray Curvature Texture — Adds individual controls for convex and concave areas. A new option to ignore bump maps makes the curvature masks even more accurate.

    Atmospheric light contribution control — Easily adjust how much an individual light illuminates the environment fog around it with newly added lighting controls.

    Hair improvements — Render blond, gray, white, and other bright hair colors more accurately with the updated V-Ray Next Hair Material.


    And more...

    Enhanced ACEScg support — A simpler OCIO setup is now available in the updated UI. We’ve also added the “Auto” option for the color space transfer function, reducing the effort required when building shading networks.

    VDB to AUR convert ROP — Chaos Phoenix’s Aura files are rendered faster with V-Ray. A new node makes it easy to perform a quick conversion from VDB to Aura right in the Houdini GUI.

    Alembic workflow updates — The newly added PatternID texture simplifies material assignment when working with Alembic files. Plus, we’ve sped up the export of scenes containing large numbers of Alembic files, and the rendering of Alembic files with NUMA machines.

    MakeTX utility — Use the MakeTX tool to easily convert textures to “.tx” files, loaded one tile at a time at render-time. This means quicker loading of textures, less memory consumption, and faster rendering.

    Multiple cameras export — You no longer need to export separate .vrscene files for every camera angle. It is now possible to store multiple cameras in a single .vrscene file, so you can save time on your heaviest scenes.

    V-Ray Scene Material import and unpacking updates — Unpacking .vrscenes is much faster. We’ve updated the amount of supported shading nodes for material import through .vrscenes coming from other DCCs like Autodesk Maya, and 3ds Max.


    You can find the What's New page in the V-Ray for Houdini documentation.

    For a complete changelog listing all bug fixes, changes and new features, please refer to the V-Ray 5, Update 2 Release Notes.

    Enjoy!
    gosho.genchev@chaosgroup.com
Working...
X