Announcement

Collapse
No announcement yet.

Substance designer workflow

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Substance designer workflow

    Hi guys,

    I'm looking at substance designer assets, in SBSAR format, for environment tasks. One route is to use the Labs COPs SBSAR reader, hook up to a shader for IPR, and set up some automation to bake and switch shaders to the baked version when rendering on the farm. Is it likely that a development that reads them directly shows up, or I should go with that build?

    Thanks
    Hristo Velev
    MD/FX Lead, Bottleship VFX
    Sofia, Bulgaria
Working...
X