Hi guys,
I'm looking at substance designer assets, in SBSAR format, for environment tasks. One route is to use the Labs COPs SBSAR reader, hook up to a shader for IPR, and set up some automation to bake and switch shaders to the baked version when rendering on the farm. Is it likely that a development that reads them directly shows up, or I should go with that build?
Thanks
I'm looking at substance designer assets, in SBSAR format, for environment tasks. One route is to use the Labs COPs SBSAR reader, hook up to a shader for IPR, and set up some automation to bake and switch shaders to the baked version when rendering on the farm. Is it likely that a development that reads them directly shows up, or I should go with that build?
Thanks