I was building a setup to project spherical textures on geo. I had a null marking my projection center. I expected that if I linked the null position into the vray transform matrix, then plugged that matrix into the projection node, that the center of the projection should be at the null location.
It was not. I had to manually invert the null position to make it work. Maybe this is to be expected? I don't know. But I think it would be good to have an invert checkbox on the vray matrix node to output the inverse of the transform matrix.
It was not. I had to manually invert the null position to make it work. Maybe this is to be expected? I don't know. But I think it would be good to have an invert checkbox on the vray matrix node to output the inverse of the transform matrix.