Hi,
I've been experimenting with sending full Usd scenes from Maya over to Solaris. Generally working well. Some issues with instanced objects not getting materials, but ignore that for now.
I've found that the physical camera and render settings properties being set as part of the Maya export are slightly different from how they are set up natively in Solaris using nodes. Which is causing the maya settings not to be applied correctly.
Exported Maya :
Set using solaris nodes :
Notice that the : after CameraPhysical from maya and a _ from solaris, appart from CameraPhysical_use which use the same convention.
Not sure which is correct, the Maya convention looks the cleanest to me.
I'm running the latest nightlies of both maya and houdini, so I'm aware this could be due to me being on the bleeding edge but wanted to post just incase it's something that's been missed.
Thanks,
David.
I've been experimenting with sending full Usd scenes from Maya over to Solaris. Generally working well. Some issues with instanced objects not getting materials, but ignore that for now.
I've found that the physical camera and render settings properties being set as part of the Maya export are slightly different from how they are set up natively in Solaris using nodes. Which is causing the maya settings not to be applied correctly.
Exported Maya :
Code:
/camera.vray:CameraPhysical_use /camera.vray:CameraPhysical:type /camera.vray:CameraPhysical:exposure /camera.vray:CameraPhysical:exposure_value /vraySettings.vray:SettingsImageSampler:dmc_threshold /vraySettings.vray:SettingsImageSampler:dmc_threshold /vraySettings.vray:SettingsImageSampler:dmc_threshold
Set using solaris nodes :
Code:
/camera.vray:CameraPhysical_use /camera.vray:CameraPhysical_type /camera.vray:CameraPhysical_exposure /camera.vray:CameraPhysical_exposure_value /Render/rendersettings.vray:SettingsImageSampler_dmc_minSubdivs /Render/rendersettings.vray:SettingsImageSampler_dmc_maxSubdivs /Render/rendersettings.vray:SettingsImageSampler_dmc_threshold
Notice that the : after CameraPhysical from maya and a _ from solaris, appart from CameraPhysical_use which use the same convention.
Not sure which is correct, the Maya convention looks the cleanest to me.
I'm running the latest nightlies of both maya and houdini, so I'm aware this could be due to me being on the bleeding edge but wanted to post just incase it's something that's been missed.
Thanks,
David.