Hello,
I'm curious if there's any way to do displacements by world vector, instead of it being relative to face normals? So a texture value of <0, 1, 0> would displace 'upwards' no matter the geometry?
Cheers,
Dan
I'm curious if there's any way to do displacements by world vector, instead of it being relative to face normals? So a texture value of <0, 1, 0> would displace 'upwards' no matter the geometry?
Cheers,
Dan