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'World-normal' vector displacement?

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  • 'World-normal' vector displacement?

    Hello,

    I'm curious if there's any way to do displacements by world vector, instead of it being relative to face normals? So a texture value of <0, 1, 0> would displace 'upwards' no matter the geometry?

    Cheers,
    Dan
    Last edited by Dan Andersen; 30-01-2019, 04:15 AM.
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