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How do you convert a Cosmos model into an editable mesh?

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  • hermit.crab
    replied
    Originally posted by sean_brown View Post
    Ones is when the mesh is restored the materials are missing. How do I restore/transfer the materials over as well?
    There should be a .vrmat file in the Cosmos .vrmesh folder, which holds all the shaders.

    Originally posted by sean_brown View Post
    The other question is when i try to select the faces by going in to Faces mode of the restored mesh, I'm still only able to select a bounding box. Is there another step to get to the actual faces?
    Works fine on my end without any additional steps. I just went from Object mode to Faces mode.

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  • sean_brown
    replied
    Originally posted by hermit.crab View Post
    1. Create>V-Ray>Import V-Ray Proxy
    2. Select the Cosmos asset .vrmesh (You can check the location in the Cosmos browser Settings)
    3. Untick "Use the new VRayProxy node"
    4. Select the VRayProxy, under VRayMesh>Restore the mesh>Create a mesh from this proxy
    Hi Hermit.crab, thank you very much for these steps. I do have 2 questions. Ones is when the mesh is restored the materials are missing. How do I restore/transfer the materials over as well? The other question is when i try to select the faces by going in to Faces mode of the restored mesh, I'm still only able to select a bounding box. Is there another step to get to the actual faces?

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  • seandunderdale
    replied
    This is super useful, cheers!

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  • hermit.crab
    replied
    1. Create>V-Ray>Import V-Ray Proxy
    2. Select the Cosmos asset .vrmesh (You can check the location in the Cosmos browser Settings)
    3. Untick "Use the new VRayProxy node"
    4. Select the VRayProxy, under VRayMesh>Restore the mesh>Create a mesh from this proxy

    Leave a comment:


  • sean_brown
    replied
    Originally posted by hermit.crab View Post
    Import the .vrmesh in the old V-Ray proxy and extract the mesh.
    Hi Hermit Crab, can you please explain how to do this? What do you mean by “in the old vray proxy” ? I’m using the latest vray and importing a car model. And how exactly do you “extract the mesh”? What are the steps if you can list them. I’ve been googling and also asking but everything leads to a dead end so steps would be very helpful as I have never done such a thing before. Thank you.

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  • hermit.crab
    replied
    Import the .vrmesh in the old V-Ray proxy and extract the mesh.

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  • stezza
    replied
    The old version of proxy in Maya used to have the function to create mesh from proxy but think that has gone.

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  • How do you convert a Cosmos model into an editable mesh?

    Hi. I posted this in the Cosmos forum but only got answers regard 3dsMax so Im hoping a Maya user here would know. If so, can someone lay out the steps to convert a Cosmos model into an editable mesh? Thanks so much.
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