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  • RGB alpha

    When using the mtl wrapper to catch shadows and GI I get a very nice looking alpha channel with colored GI/shadows, but how do I use that in post? As it is in the alpha channel, it all turns to white when I batch render, so I loose all the colored GI info. How come the vfb have a rgb alpha channel?

    edit: oh, found the solution the moment after I posted this. "Output alpha as seperate file" in render settings. Though maybe it would be nice to have this as a render element instead.
    Last edited by Ekenryd; 24-05-2013, 02:44 AM.
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