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Clarification on correct liquid/Glass interfaces

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  • Clarification on correct liquid/Glass interfaces

    Hello,
    I'm just asking here for a quick clarification on what is considered the "correct" way to interface liquids and glass. In this case we have (rough) droplets on a bottle surface that render dreadfully if the normals of the liquid in the bottle are pointing outwards. If I set the normals of the liquid inwards, the droplets on the bottle render great.

    "So what's the problem ? ", you might ask.

    1) Fog color on fluids return an inverse color ( Green plastic Pet Bottles suddenly look like they're filled with a red liquid) -notably, refraction color green returns green.
    2) something just feels wrong with this approach.


    Nothing wrong with asking here, I assume. (diagram attached to illustrate)Click image for larger version

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    note, the image illustration involves a light source behind the bottle as per studio request.
    Last edited by ricoholmes; 08-04-2016, 02:52 AM.
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