Im getting so many crashes using cuda and ipr in next, with proxies, instanced geo and scatter elements (mash and vrayscatter).
You really need to get some serious stability testing on this. The latest is where maya just closes itself, is just scaling some objects that are used as scatter instances. Its clear that the amount of bugs ive submitted over this that something isnt right, im feeling like i should be getting paid by you.
Test test test then test somemore.
You really need to get some serious stability testing on this. The latest is where maya just closes itself, is just scaling some objects that are used as scatter instances. Its clear that the amount of bugs ive submitted over this that something isnt right, im feeling like i should be getting paid by you.
Test test test then test somemore.