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wierd clipping on back lit sss2 shader

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  • wierd clipping on back lit sss2 shader

    I have a character that we are lighting with a dome light and a rect light. The rect light is back rim lighting...and we're getting a crazy super clipped BLUE "highlights" best i can explain it. in the spec pass... a little bit in the gi pass (on underneath surfaces...etc.)

    Vlado I've sent you some crops of the image in question...but was wondering if anyone else was having sss2 issues like this?

    sss2 Shader in simple mode and a bunch of texture maps...nothing fancy. there is a bit of displacement and normal maps.

    thanks

    Andy
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