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triangulation edge appears black in render

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  • triangulation edge appears black in render

    Hi,

    I have a scene with 2 "stepped" planes,(as in modeled as a harmonica)
    with a vraymat with a bit of transparency, some colored sphere lights

    the planes are deformed by a lattice
    when i render , black lines appear exactly on the places where the quad faces are being triangulated during rendering:

    is this a bug?
    maya 2012, osx 10.6.7, vray 20003
    showreel: http://vimeo.com/27236919
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