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Fluids : noise is not the same/time/crash/etc etc

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  • Fluids : noise is not the same/time/crash/etc etc

    Hi,
    Currently, we are working on a feature film and we have a problem with FX.
    Before, we rendered all FX (fluids for example) in MentalRay but we had some difficulty with black hole (we rendered the beauty in Vray).

    We decide to try to render all fuilds (and particles) in Vray to facilitate the workflow, and do this feature film in "Full Vray".

    We have a lot of problems :
    1) The result is not the same as MayaSoftware and MR.
    2) The noise is not the same/the preview in the viewport and the render is differente (so they can not work...).
    3) Render time is big... (6sc in MR, 40sc in Vray).
    4) The fluids example : smoke --> puffball.ma = crash with the last nightly from today (linux64 Maya 2011).

    I know you are currently working on fluids shader (currently it is a VRayEnvironmentFog shader). Do you have some news about this please ?

    Thanks you.
    www.deex.info
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