SOLVED // discovered the source of the problem - the lack of a Texture input gamma correction on one of the source images.
Hi,
I have a scene of falling banknotes and have used the Vray 2 sided material. Unfortunately Vray renders one side lighter than the other, in the diffuse render element, which I understand should display the full colour of the material with no shading.
When I flip the normals the light and dark shading swaps sides, so I'm sure it's a normal issue. Double sided is ticked on in the shape node but, from reading other posts in the forum, I believe that shouldn't make a difference anyway.
I'm rendering on Vray 2.20 official, on Windows 64 bit.
Thanks in advance for any tips
Nigel
Hi,
I have a scene of falling banknotes and have used the Vray 2 sided material. Unfortunately Vray renders one side lighter than the other, in the diffuse render element, which I understand should display the full colour of the material with no shading.
When I flip the normals the light and dark shading swaps sides, so I'm sure it's a normal issue. Double sided is ticked on in the shape node but, from reading other posts in the forum, I believe that shouldn't make a difference anyway.
I'm rendering on Vray 2.20 official, on Windows 64 bit.
Thanks in advance for any tips
Nigel