If a texture for normal mapping or similar (incl. reflection glossiness, etc) that is normally encoded as linear sRGB - you'll need to set its color space to 'raw'.
V-Ray simply warns that you may get unexpected results, and you can keep rendering, but it's best to make sure all the textures are corrected for the right color spaces.
V-Ray simply warns that you may get unexpected results, and you can keep rendering, but it's best to make sure all the textures are corrected for the right color spaces.
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