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  • Car Paint

    Hello

    I have few questions about flakes... would it be possible to... and car paint suggestions...

    Add a orientation Strenght so that we can control the bumps trenght of it ? I'm assuming that Flake Orientation is some kind of bump that produce random flake angles reflections. I'd like to be able to jank bump on it up so I can get realistic non linear glossy reflections. As example if you look at paint you see a lot of time those little random hot spots of pixel reflections that are far away from hot spot reflection in real world. I want to reproduce that but for that I need a proper bump so it picks up random/rare flakes.

    A Specukar/reflection power and glossines for flakes for better tune in...

    a Flakes IOR and reflection IOR for more realistic IOR's - it would be great if it was simmilar to Mental Ray IOR one... - control vise ofc... Even better if we can load custom IOR data from scans...

    Coat Parameter bump parameter is for orange peal right? So what for is the Base one ?

    A procedular noise instead of generated map if possible please. 10k Flake map eat LOADS of ram. And as I requested a year+ a go Load/ Save function for flake map so I can utilize slaves with low ram...

    This shader is building up well since it was introduced but it still need few tweaks for it to be of any use... :/
    CGI - Freelancer - Available for work

    www.dariuszmakowski.com - come and look
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