Hi all,
finally have some time to post official request for additional options for lights in vray for modo,
this is kind of continuation from my post here: http://community.thefoundry.co.uk/di...4169&p=1036187
Personally I miss this options very much as they give you very fine control over the lighting, no wonder why everyone was telling me that the best option for lighting is maya & arnold.
I'm aware of that you may be limited to what is already in modo itself and how it was programmed but still, I'll give it a try, so here we go (I will repeat the ones from previous post to keep it all in one place):
- an option to specifies the units of intensity of light / or add simply option to "normalize" the light
- having an option to control exposure in an fstop value (btw there is an option in Vray color correction - adv exposure mode - F-Stops, just need to be moved into light options ) ),
- an option to control near/far attenuation to control falloff for artistic purposes,
- an option to add barndoor/gobo/light blocker to have an option to control where the light is not hitting,
- is it just me or the look of modo spot light is kind of flat, no matter how do you setup cone angle? I would expect it to look much brighter in "center", something like small area light with directional setup at 0.7+ looks more like a spot light to me. Btw, does "directional" option works only with rectangle shape at the moment?
and that's it, If there is anything I can do to make it more clear let me know.
Hope to see this in vray,
Regards,
Peter.
finally have some time to post official request for additional options for lights in vray for modo,
this is kind of continuation from my post here: http://community.thefoundry.co.uk/di...4169&p=1036187
Personally I miss this options very much as they give you very fine control over the lighting, no wonder why everyone was telling me that the best option for lighting is maya & arnold.
I'm aware of that you may be limited to what is already in modo itself and how it was programmed but still, I'll give it a try, so here we go (I will repeat the ones from previous post to keep it all in one place):
- an option to specifies the units of intensity of light / or add simply option to "normalize" the light
- having an option to control exposure in an fstop value (btw there is an option in Vray color correction - adv exposure mode - F-Stops, just need to be moved into light options ) ),
- an option to control near/far attenuation to control falloff for artistic purposes,
- an option to add barndoor/gobo/light blocker to have an option to control where the light is not hitting,
- is it just me or the look of modo spot light is kind of flat, no matter how do you setup cone angle? I would expect it to look much brighter in "center", something like small area light with directional setup at 0.7+ looks more like a spot light to me. Btw, does "directional" option works only with rectangle shape at the moment?
and that's it, If there is anything I can do to make it more clear let me know.
Hope to see this in vray,
Regards,
Peter.