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V-Ray RT GPU -> Bump Mapping

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  • V-Ray RT GPU -> Bump Mapping

    Seems like V-Ray RT-GPU only supports bump-mapping when using the shader-tree, means that the texture is above the V-Ray Material and switched to bump. When using the same texture and using the schematic-view and plug it into the bump-value you won't get any bump-mapping.
    BumpIssue.zip
    Click image for larger version

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    V-Ray RT-GPU also seems to struggle with the "INVERT" option for textures. The workaround is to switch the Low-Value and High-Value settings of your texture
    Last edited by pixelwerk; 28-02-2017, 06:32 AM.
    Volker Troy


    www.pixelwerk.at

    +43 (0) 664 / 3 820 810
    Radetzkystrasse 102 a
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    Austria
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