V-Ray Next for Nuke is out and available for download.
This is a major version upgrade and we now have more purchasing option that might deserve your attention. You can have a quick look at the pricing section.
For any questions on this topic, our sales team will be able to assist you if you email them at sales.software@chaosgroup.com.
Top highlights:
This new version is officially available for Nuke11.0 until 11.3 , for both Windows and Linux operating systems.
Here is the changelog for reference :
4.10.01 (V-Ray Next)
================================================== ==
New features:
(*) Support for Nuke 11.2
(*) Support for Nuke 11.3
(*) VRayRenderer: Support for scanline stripe 'bucket' rendering using GPU
(*) VRaySceneGeometry/Material/Texture : Add new nodes to support for V-Ray scene asset-based workflow
Modified features:
(*) VRayRenderer : Simplified rendering type user interface and removed OpenCL-based rendering engine
(*) VRayDenoiser/Denoiser render element : Removed deprecated multipass option
(*) VRayCamera : Modified resulting exported scene when using distortion map
(*) VRayVolumeGrid : Removed deprecated 'phoenix_sim' plugin parameter in pure volumetric mode and replaced with 'renderAsVolumetric'.
(*) Unify environment variable used to locate VRayPlugins - it now always follows the pattern VRAY_FOR_NUKE_MM_mm_PLUGINS
(*) VRayVRScene : more robust handling of relative filepath with visual warning for unresolved path
Happy rendering and feel free to let us know your feedback !
This is a major version upgrade and we now have more purchasing option that might deserve your attention. You can have a quick look at the pricing section.
For any questions on this topic, our sales team will be able to assist you if you email them at sales.software@chaosgroup.com.
Top highlights:
- Support for Nuke 11.2 and 11.3
- GPU Scanline rendering - take advantage of faster multi-GPU performance on workstations, plus added support for Cryptomatte render elements.
- V-Ray Scene Asset - Extract and reuse individual objects from a V-Ray vrscene file. If you need more control, you can define a set of objects to generate a reusable and customizable VRayScene asset
This new version is officially available for Nuke11.0 until 11.3 , for both Windows and Linux operating systems.
Here is the changelog for reference :
4.10.01 (V-Ray Next)
================================================== ==
New features:
(*) Support for Nuke 11.2
(*) Support for Nuke 11.3
(*) VRayRenderer: Support for scanline stripe 'bucket' rendering using GPU
(*) VRaySceneGeometry/Material/Texture : Add new nodes to support for V-Ray scene asset-based workflow
Modified features:
(*) VRayRenderer : Simplified rendering type user interface and removed OpenCL-based rendering engine
(*) VRayDenoiser/Denoiser render element : Removed deprecated multipass option
(*) VRayCamera : Modified resulting exported scene when using distortion map
(*) VRayVolumeGrid : Removed deprecated 'phoenix_sim' plugin parameter in pure volumetric mode and replaced with 'renderAsVolumetric'.
(*) Unify environment variable used to locate VRayPlugins - it now always follows the pattern VRAY_FOR_NUKE_MM_mm_PLUGINS
(*) VRayVRScene : more robust handling of relative filepath with visual warning for unresolved path
Happy rendering and feel free to let us know your feedback !