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V-Ray 3.30.00 for Nuke Beta available for download

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  • V-Ray 3.30.00 for Nuke Beta available for download

    We have released the first beta of the upcoming V-Ray 3.3 for NUKE Service Pack. Participating in the beta you'll be able to use and leave feedback on the new features before the official release.

    The beta installers are available in the Nuke download section at chaosgroup.com.

    Notable new features:
    • New VRayTranslator node with advanced Export options(export single frame or animated vrscenes ), V-Ray Standalone integration (render your scene in Standalone within Nuke, using Progressive rendering, RT, DR).
    • New VRayVRScene node that supports importing animated vrscenes, instancing, viewport preview and scene transformation.
    • Support for the new variance-based image sampler providing speed improvements along with better detection and clean-up of noise.


    New Features:
    • VRaySunSky node including Aerial perspective settings
    • VRayPhysicalCamera support in VRayCamera node - simulate real world camera effects
    • Support for VR cameras - Spherical Panorama and Cube 6x1
    • V-Ray native 3D noise texture with VRayTexNoise node
    • VRayMtl2Sided - simulate thin surfaces like paper and plants
    • Support Nuke textures' alpha without using VRayMtl shader
    • Velocity render element
    • Instance VRay proxies with Nuke particles


    Experimental Features:
    • VRayTexLayered - merge textures using various blend modes


    Changelog:
    • Added: Extended support for clamp in UVTile node
    • Added: Controls for texture size when using VRay RT via the VRayTranslator
    • Added: Support for multichannel and deep EXR when exporting to vrscene for rendering via VRay Standalone
    • Added: Standard image output options tab in the VRayTranslator for settings specific image format settings (compression, resolution, quality,...)
    • Added: Option to override the VRayCamera settings and transformation matrix with a NukeCamera connected on the Axis input
    • Added: Color space parameter in VRayTexBitmap with automatic selection based on image file extension
    • Added: Deep merge mode and coefficient settings to VRayRenderer
    • Added: Ground albedo color, affect environment slots selection and Aerial Perspective atmospheric effect settings in VRaySunSky node
    • Added: Quality slider in VRay Material Preview node
    • Change: VRayObjProp and VRayDisplacement have a single geo input
    • Change: Enable support for multiple objects for VRayObjProp, VRayDisplacement and VRayEnvironmentFog using Scene node
    • Fixed: VRayObjProp affects materials connected to VRayProxy
    • Fixed: VRScene export of frame sequence loaded in VRayTexBitmap
    • Fixed: VRayMtlCarPaint "coat gloss" knob changed from color to float
    • Fixed: VRayDirt bias knobs
    • Fixed: Nuke spotlight cone angle and cone penumbra angle parameters units set in degree in the user interface
    • Fixed: Issues with VRayObjProp and VRayDisplacement used in series
    • Fixed: Using negative values for scale in UVTile
    • Fixed: Gathering motion blur samples from object property nodes, not connected directly to the Scene node
    • Fixed: Export hangs when running script using post translate script from command line
    • Fixed: VRayObjProp not overriding motion blur samples
    • Fixed: Using VRMesh file without geometry and materials in frame 0
    Last edited by georgi.dunchev; 08-03-2016, 09:08 AM.
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