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Default anisotropy derivation issue

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  • Default anisotropy derivation issue

    Hi,

    I setup my current project and wonder that the brush effect doesn't look like expected. After a while of searching I found that per default the anisotropy derivation is set to local axis z. This is a quite special case. I think it could be useful to set it at "map channel" mode as default. So far I remember me it was the default in the past. Also Rhino NURBS objects has UV coordinates and the user could expect that the UV are used.

    -Micha
    www.simulacrum.de ... visualization for designer and architects
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