Hi,
I setup my current project and wonder that the brush effect doesn't look like expected. After a while of searching I found that per default the anisotropy derivation is set to local axis z. This is a quite special case. I think it could be useful to set it at "map channel" mode as default. So far I remember me it was the default in the past. Also Rhino NURBS objects has UV coordinates and the user could expect that the UV are used.
-Micha
I setup my current project and wonder that the brush effect doesn't look like expected. After a while of searching I found that per default the anisotropy derivation is set to local axis z. This is a quite special case. I think it could be useful to set it at "map channel" mode as default. So far I remember me it was the default in the past. Also Rhino NURBS objects has UV coordinates and the user could expect that the UV are used.
-Micha