Hey, as you probably have read in the title, I'm trying to figure out how to export a Rhino scene that uses VRay materials to blender, without VRay.
I have yet to find an easy way to do this at all...
If I export to a .fbx only some textures stay but all the lights export and are wayy to bright in blender. But most materials just out right are missing.
I am using some chaos materials could that be a reason for those not showing up?
Is there any way to convert VRay materials to standard materials that stay in a .fbx file? Or any other way to do this.
My end goal is to have a file that will be run on a VR but it should look close to what the renders look like. Is that even possible from VRay out or do I have to rebuild the entire material libary from scratch...?
Thanks
I have yet to find an easy way to do this at all...
If I export to a .fbx only some textures stay but all the lights export and are wayy to bright in blender. But most materials just out right are missing.
I am using some chaos materials could that be a reason for those not showing up?
Is there any way to convert VRay materials to standard materials that stay in a .fbx file? Or any other way to do this.
My end goal is to have a file that will be run on a VR but it should look close to what the renders look like. Is that even possible from VRay out or do I have to rebuild the entire material libary from scratch...?
Thanks
