Hi all, Im having a technical problem with one of my computers and I cant work out why....
I Have three PCs, one is the host the others are servers when I use them for network rendering. Two of them (including the host) have a dual quad core set up and the other has a single quad core. They each have 4GB of ram. They each also have the same network adapters (broadcom netxtreme 57xx gigabit controller). Im using a new netgear modem router to connect them up using three identical ethernet cables. Each cable is connected from the router to each PC.
I can easily network render between the host and single quad core machine, no problems but if I try and render the same large scene between the host PC and the other dual quad core, it doesnt work. I have successfully used all three machines on a small scene but it seemes that other dual quad core machine isnt able to cope with the size of the scene, even though the single quad core machine does it fine.
For example, I would render a scene with everything in it and the single quad machine would work fine but the other dual quad machine will not work but if i hide half of the objects in the scene, they will both work. Since all three machines have the same network adapters, i dont understand why this would happen. The only thing i can think of is that the other dual quad core machine has an older driver for the network card.
Another thing is that if I were to render the entire scene with both servers hooked up, neither would work but as soon as i uncheck the other dual quad machine from the network render settings, the single quad machine would work fine. It seems that the other dual quad machine is interrupting the access to and from the single quad core.
All of the maps/textures are in a shared folder that both servers are able to access no problems so I dont think thats an issue but could there be a problem with the transfer rate between the host and dual quad core server and what could be causing it?
Sorry to explain this so badly but any suggestions would be great
kyle
I Have three PCs, one is the host the others are servers when I use them for network rendering. Two of them (including the host) have a dual quad core set up and the other has a single quad core. They each have 4GB of ram. They each also have the same network adapters (broadcom netxtreme 57xx gigabit controller). Im using a new netgear modem router to connect them up using three identical ethernet cables. Each cable is connected from the router to each PC.
I can easily network render between the host and single quad core machine, no problems but if I try and render the same large scene between the host PC and the other dual quad core, it doesnt work. I have successfully used all three machines on a small scene but it seemes that other dual quad core machine isnt able to cope with the size of the scene, even though the single quad core machine does it fine.
For example, I would render a scene with everything in it and the single quad machine would work fine but the other dual quad machine will not work but if i hide half of the objects in the scene, they will both work. Since all three machines have the same network adapters, i dont understand why this would happen. The only thing i can think of is that the other dual quad core machine has an older driver for the network card.
Another thing is that if I were to render the entire scene with both servers hooked up, neither would work but as soon as i uncheck the other dual quad machine from the network render settings, the single quad machine would work fine. It seems that the other dual quad machine is interrupting the access to and from the single quad core.
All of the maps/textures are in a shared folder that both servers are able to access no problems so I dont think thats an issue but could there be a problem with the transfer rate between the host and dual quad core server and what could be causing it?
Sorry to explain this so badly but any suggestions would be great
kyle