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Basic functionality wish: affect all channel except alpha

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  • Basic functionality wish: affect all channel except alpha

    Hi,


    for reflection and refraction the user can choose between affect channels "color only", "color + alpha" and "all channel". For example if I want to get the material ID through glass than I must enable "all channels" but this cause trouble with unwanted alpha effects. I miss very much to get all channels except alpha. I hope this basic functionality can be easy added and will make the render live easier.

    (An other problem is that a light dome with "affect alpha" blocks the alpha for the background, but the user get an unwanted alpha effect in reflections/refractions everywhere at the scene if affect all channels is enabled for reflective/refractive materials. In this case "all channels except alpha" would help too.)

    -Micha

    www.simulacrum.de ... visualization for designer and architects
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