- Enviroment to work like in 3dsmax.
Maps/colors to show only in reflection/refraction, not as background.
Background would be another map/color slot.
Maybe in Render colors (in document properties)
Ambient light -> gi map/color
Background-> background map/color
and you could override these in enviroment settings.
- Render curves, dimensions and text
- Bake textures and lightmaps
- In material editor, on/off checkbox into every slot where you can use textures.
-More preview windows or automatic preview or somekind cache for
material and texture previews.
Now you need to render previews every time when you open texture or change marerial.
Best regards,
Janne
Maps/colors to show only in reflection/refraction, not as background.
Background would be another map/color slot.
Maybe in Render colors (in document properties)
Ambient light -> gi map/color
Background-> background map/color
and you could override these in enviroment settings.
- Render curves, dimensions and text
- Bake textures and lightmaps
- In material editor, on/off checkbox into every slot where you can use textures.
-More preview windows or automatic preview or somekind cache for
material and texture previews.
Now you need to render previews every time when you open texture or change marerial.
Best regards,
Janne