Could we get parallax occlusion like the displacement we see in Enscape, Unreal, Blender, Lumion, etc.? If so, could this be something that lives in the bump mapping area, that way we don't have to make sure all of our geometry is in a neat little group? The grouping with displacement has always complicated the matter for me. Sometimes you just want to amp up the depth on a texture but having to break it all out into a neat little group is a pain in the rump and I usually bail on it. It's so much easier in Enscape
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Parallax Occlusion Displacement
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