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Vray Light Visible in Reflections

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  • Vray Light Visible in Reflections

    How do I make it so a vraylight in not visible in the reflection of a window? I have imported a vray light as a disc with "affect reflections" unchecked but it still appears in the window reflections. I have also tried:

    - Editing the unreal VrayLightRect blue print to make the Specular Scale 0
    - Making the SM_rectangle as part of the blueprint not visible
    - Disabled Use Emissive For static lighting on the rectangle
    - All lights are set for baking so they are static
    - Adjusting the soft source of the spotlight

    None of the above has worked. Please help.
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