How do I make it so a vraylight in not visible in the reflection of a window? I have imported a vray light as a disc with "affect reflections" unchecked but it still appears in the window reflections. I have also tried:
- Editing the unreal VrayLightRect blue print to make the Specular Scale 0
- Making the SM_rectangle as part of the blueprint not visible
- Disabled Use Emissive For static lighting on the rectangle
- All lights are set for baking so they are static
- Adjusting the soft source of the spotlight
None of the above has worked. Please help.
- Editing the unreal VrayLightRect blue print to make the Specular Scale 0
- Making the SM_rectangle as part of the blueprint not visible
- Disabled Use Emissive For static lighting on the rectangle
- All lights are set for baking so they are static
- Adjusting the soft source of the spotlight
None of the above has worked. Please help.