We use Irradiance Map / Lightcache with high settings as our standard setup for movie / still rendering / texture baking in 3D Studio Max.
Brute Force / Lightcache in Unreal might be very accurate, but for heavy aircraft interior scenes with many many lights, small windows and a lot of indirect light irradiance map / lightcache still seems to be the fastest solution.
Is it possible to implement the irradiance map engine in Unreal as an option?
Brute Force / Lightcache in Unreal might be very accurate, but for heavy aircraft interior scenes with many many lights, small windows and a lot of indirect light irradiance map / lightcache still seems to be the fastest solution.
Is it possible to implement the irradiance map engine in Unreal as an option?