Would like to have the ability as in 3D Studio Max to bake just selected objects, and to ignore the other objects in the first run. This is due to scene complexity. Would be good not just to have this work-around with override-atlas-folders, but to really decide via selection what to bake and what not.
Might be complicated though, as everything is put into atlases already before baking, so how can this be achieved? Baking just selections is good for options or fixes.
Might be complicated though, as everything is put into atlases already before baking, so how can this be achieved? Baking just selections is good for options or fixes.