Hi,
I'm trying to do some interiors with GPU and I'm wondering if there's a way to simulate the "Roughness" feature of VrayMtl with GPU. I use Roughness mainly for wall plaster which is normally a very diffuse surface and benefits from the Roughness effect. Any workarounds?
I'm trying to do some interiors with GPU and I'm wondering if there's a way to simulate the "Roughness" feature of VrayMtl with GPU. I use Roughness mainly for wall plaster which is normally a very diffuse surface and benefits from the Roughness effect. Any workarounds?