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Any way to simulate the Roughness feature in VrayMtl with the GPU renderer?

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  • Any way to simulate the Roughness feature in VrayMtl with the GPU renderer?

    Hi,

    I'm trying to do some interiors with GPU and I'm wondering if there's a way to simulate the "Roughness" feature of VrayMtl with GPU. I use Roughness mainly for wall plaster which is normally a very diffuse surface and benefits from the Roughness effect. Any workarounds?
    Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
    AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2
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