Hello,
I hope I am posting this to the right thread, if not please move it wherever it seems more fitting.
I have been trying to set up a scene to make a finicky render. I have a dome light with a plain light grey colour as HDRI. I have a plane set to shadow catcher as ground and another simple default Vray Light lighting my object in the scene(plane). I am trying to light this object with these two lights as follows: I need the object to be lighted by the dome light alone. And I need the other light to cast the only shadow in the scene.
It does not matter what I try I can't get this to work in Vray GPU. Using the latest version. I always get artefacts from the dome light. Exclude and include objects does not work. I tried to simply turn off cast shadows. Did not work. I tried to play with the shadow catcher options on the ground to no avail. I even tried disabling all the affect diffuse, specular and reflection options...somehow I still get flickers on the metallic bolts in the scene. Is there a way to prevent my dome light to cast shadows at all but simultaneously light my object in the scene so that I can light it with a "spotlight" to control the shadow of that object?
Of course to add to this problem I need the ground to be invisible as a shadow catcher as I would only need the shadow and the object. I have attached a couple of screenshots and explanations that hopefully can help with understanding my problem (I saved my .png renders on a white jpg background as the issue stems from the shadow being visible at the edges of the render).
What am I doing wrong here? I can't seem to control the dome light at all, no matter what option I try to turn on or off.
Any help would be appreciated. Thank you.
I hope I am posting this to the right thread, if not please move it wherever it seems more fitting.
I have been trying to set up a scene to make a finicky render. I have a dome light with a plain light grey colour as HDRI. I have a plane set to shadow catcher as ground and another simple default Vray Light lighting my object in the scene(plane). I am trying to light this object with these two lights as follows: I need the object to be lighted by the dome light alone. And I need the other light to cast the only shadow in the scene.
It does not matter what I try I can't get this to work in Vray GPU. Using the latest version. I always get artefacts from the dome light. Exclude and include objects does not work. I tried to simply turn off cast shadows. Did not work. I tried to play with the shadow catcher options on the ground to no avail. I even tried disabling all the affect diffuse, specular and reflection options...somehow I still get flickers on the metallic bolts in the scene. Is there a way to prevent my dome light to cast shadows at all but simultaneously light my object in the scene so that I can light it with a "spotlight" to control the shadow of that object?
Of course to add to this problem I need the ground to be invisible as a shadow catcher as I would only need the shadow and the object. I have attached a couple of screenshots and explanations that hopefully can help with understanding my problem (I saved my .png renders on a white jpg background as the issue stems from the shadow being visible at the edges of the render).
What am I doing wrong here? I can't seem to control the dome light at all, no matter what option I try to turn on or off.
Any help would be appreciated. Thank you.
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