Announcement

Collapse
No announcement yet.

3ds Max Physical Material

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • 3ds Max Physical Material

    Hi, apparently the 3ds Max Physical Material is not supported by V-Ray 5 GPU. This puzzles me, because the entire point of the Physical Material is maximum compatibility with all PBR renderers. Please add support for the Physical Material in an update. Thanks!

  • #2
    The VRayMtl supports the PBR workflow. There is a parameter for controlling the metalness and for roughness (check 'Use Roughness' in the BRDF rollout). If you need AO, multiply the diffuse map with an AO map via a VRayCompTex node and plug it in the diffuse Diffuse slot. Additional information here.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

    Comment


    • #3
      It is on the "to do" list to support the Physical Material in V-Ray GPU and we'll get to it soon. In the meantime you can convert the Physical Materials to VRayMtl materials using the V-Ray scene converter.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        Thanks guys, I knew about the workarounds you mentioned. I just want to be as renderer agnostic as possible, and avoid using renderer-specific materials. Glad to hear that GPU support for the Physical Material is in the works.

        Best wishes,

        Aaron

        Comment


        • #5
          Hey, until the Physical Material is compatible with V-Ray GPU, can you guys mark it as "incompatible"? It's showing up in the Material/Map Browser, even though it's not compatible with the current renderer. Really, it should be hidden when V-Ray GPU is active, and only shown when V-Ray CPU is active.

          Thanks.

          Comment


          • #6
            And of course, supporting the Physical Material should also mean supporting the PBR Material, which is merely a stripped-down version of the Physical Material.

            Thanks again.

            Comment

            Working...
            X