Hi, apparently the 3ds Max Physical Material is not supported by V-Ray 5 GPU. This puzzles me, because the entire point of the Physical Material is maximum compatibility with all PBR renderers. Please add support for the Physical Material in an update. Thanks!
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3ds Max Physical Material
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The VRayMtl supports the PBR workflow. There is a parameter for controlling the metalness and for roughness (check 'Use Roughness' in the BRDF rollout). If you need AO, multiply the diffuse map with an AO map via a VRayCompTex node and plug it in the diffuse Diffuse slot. Additional information here.
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It is on the "to do" list to support the Physical Material in V-Ray GPU and we'll get to it soon. In the meantime you can convert the Physical Materials to VRayMtl materials using the V-Ray scene converter.
Best regards,
VladoI only act like I know everything, Rogers.
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Hey, until the Physical Material is compatible with V-Ray GPU, can you guys mark it as "incompatible"? It's showing up in the Material/Map Browser, even though it's not compatible with the current renderer. Really, it should be hidden when V-Ray GPU is active, and only shown when V-Ray CPU is active.
Thanks.
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