Hi,
I've found that the VRayEdgesTex seems broken while used in bump slot for making rounded edges.
If you use the IPR and move the camera it breaks the rounded edge, but it's working correctly if you make a normal render.
You can find attached a preview of what is happening.
Version used:
3dsmax 2020, VRay 5.10.00_00002 and Nvidia Driver 461.72
I've found that the VRayEdgesTex seems broken while used in bump slot for making rounded edges.
If you use the IPR and move the camera it breaks the rounded edge, but it's working correctly if you make a normal render.
You can find attached a preview of what is happening.
Version used:
3dsmax 2020, VRay 5.10.00_00002 and Nvidia Driver 461.72
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