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  • #46
    Just wanted to add that I use the same setup as Steve and Devin as this was my understanding of LWF. The "dont affect colors" and sRGB version means you can't use color mapping - that all has to be done in post, which is thoroughly unintuitive to me which is why I went the other way.

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    • #47
      Originally posted by duke2 View Post
      that all has to be done in post, which is thoroughly unintuitive to me which is why I went the other way.
      Which way?

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      • #48
        Lwf Settings and Results

        My results of VrayRt linear work flow.
        Max Gamma:
        Gamma = 2.2
        Input Gamma = 2.2
        Output Gamma = 2.2

        Vray Colour Mapping:
        Linear
        Gamma = 2.2
        Don't affect Colors (Adaptation only) = ON

        VFB:

        SRG = ON


        See settings and results on attached images.

        Conclusion: Hue is a little off. This could be due to the fact that final image uses Brute Force aswell as LC. Pretty close, but would like to see a solution with out using RGB switch in VFB.
        Attached Files
        Design.Visualize.Create
        www.phildarby.co.za + www.visoo.co.za
        sigpic

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        • #49
          The problem is, Output Gamma set to 2.2 and Affect Adaptation On is no longer Linear Workflow - as far as I know. Hence, the output isn't as accurate.
          LunarStudio Architectural Renderings
          HDRSource HDR & sIBL Libraries
          Lunarlog - LunarStudio and HDRSource Blog

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          • #50
            Originally posted by vlado View Post
            Wouldn't know about that... none of the beta testers brought this issue up Should not be too hard to correct this though.

            Best regards,
            Vlado
            Vlado, can I ask when you think there might be an update to address this issue?

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            • #51
              Originally posted by jujubee View Post
              The problem is, Output Gamma set to 2.2 and Affect Adaptation On is no longer Linear Workflow - as far as I know. Hence, the output isn't as accurate.
              Totally agree with that

              just put Output Gamma back to 1,0 and apply and Inverse Gamma 2.2 Curve on top of layer stack; LWF is back!
              Alessandro

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              • #52
                Vlado, it's there something new about fixes of this problem?
                www.visumporec.com

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                • #53
                  Yes, I think I figured out a way to do that, but I still need to consider all possible workflows.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

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                  • #54
                    Can you tell us how to do it?

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                    • #55
                      ive foiund out that the best setup for LWF with vrayRT is this

                      Max Gamma/LUT with classical LWF settingg
                      Color mapping - Reinhard @ 1.0/burn of your choice/ gamma @ 0,454

                      just remember to set the gamma back to 1.0 for production render

                      this is by far the most precise methot ive tried

                      regards
                      Martin
                      http://www.pixelbox.cz

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                      • #56
                        What are "classical LWF settings" it seems like everyone has their own way of setting things up.

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                        • #57
                          As far as i know (and without using linear workflow in colormaping)
                          there is only one way how to setup gamma/LUT in maxes preferences
                          and that is

                          overall gamma at 2.2
                          everything else checked
                          I/O at 2.2/1.0
                          Martin
                          http://www.pixelbox.cz

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                          • #58
                            Hi Vlado,

                            Any update on this problem?
                            Is everybody using a workaround to avoid this double gamma problem?

                            thanks!
                            Matthieu DELARUE
                            ARCHIMED STUDIO
                            www.archimed-studio.com

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                            • #59
                              RT is slowly driving me insane! I'm not sure what's going on here but maybe someone can help?

                              We use LWF here (as far as we know!) GC on, affect colours & mat's, I/O 2.2/1.0.

                              From what I'm used to in LWF and what's been said already in this thread, the max RFW should match the gamma of the RT Active Shade window, but I'm getting an extra gamma correction in the RT Active Shade window compared to the max RFW & the VFB. Like this:





                              I've attached the file if it's any use.

                              Any ideas/suggestions really appreciated, I'm pulling my hair out!

                              Cheers,
                              Olly
                              Attached Files
                              Set V-Ray class properties en masse with the VMC script
                              Follow me for script updates: @ollyspolys

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                              • #60
                                It looks like the same problem I've been having, so far nothing I've tried seems to fix the problem. I know some people say they've had success and that there Vray RT and VFB match in LWF but so far I haven't been able to get it to work. Vlado has already said this is a bug and that it should be fixed in the next release.

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