Think I've found a bug... If you use vertical and/or horizontal shift, the RT render does not appear to match the vray render.
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Perspective corrected vray camera not matching render
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Perspective corrected vray camera not matching render
Patrick Macdonald
Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/
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