Hello,
I have a small problem here. Lets say I have a material with a perpendicular falloff map in any of the map slots. The color at the top is white, the other one is a very dark grey (around 5). There is a map in the slot next to the white color, doesnt matter which one, smoke, noise, speckle, whatever.
Up to here both renders from RT and standard are looking exactly the same. But when I change the strength of the map using the spinner from 100 to 50, the whole material gets darker in the rendering of RT, while it gets brighter in the standard vRay. Please see the attached images. Any things I am missing?
Best regards
Oliver
I have a small problem here. Lets say I have a material with a perpendicular falloff map in any of the map slots. The color at the top is white, the other one is a very dark grey (around 5). There is a map in the slot next to the white color, doesnt matter which one, smoke, noise, speckle, whatever.
Up to here both renders from RT and standard are looking exactly the same. But when I change the strength of the map using the spinner from 100 to 50, the whole material gets darker in the rendering of RT, while it gets brighter in the standard vRay. Please see the attached images. Any things I am missing?
Best regards
Oliver