Hi guys,
I was recently working on a scene when VrayRT started to freeze my computer when using Multi/sub-object material on a wooden floor.
The floor is made of separate and distinct planks(unique objects). Basically, when i apply a Multi/sub-object material to it(no matter how many or what type of sub-materials i have), or , the computer freezes and I need to restart from the button. It freezes even when no sub-material is plugged into the Multi/sub-object material.
The floor objects are very simple objects, basically some bevelled boxes.
The error i get is: Driver API error 700
Here's a picture i was able to make with my phone before the computer freezes.
I have tried to:
- remove some of the videocards when rendering
- render through the network from another computer(as master) via distributed rendering using the videocards from the computer I normally work on(the one that freezes)as slave and the slave freezes again.
- update Nvidia GeForce driver from 337 to 340.52(latest)
- merge all the floor objects into one single editable poly
- add new Multi/sub-object material to the floor objects and tried with a sub-object material plugged and also with no material plugged.
...but the error persists and I can't try too many things because the computer needs a restart after each error - everything freezes.
As soon as I remove the Multi/sub-object material, the scene works fine.
I'm using VrayRT 3.00.07 on Max 2015 sp2 and Windows7 Ultimate sp1 with 4 GTX Titan Blacks.
I have created a support ticket and sent you the scene to support@chaosgroup.com already.
Regards,
Peter Istrate.
I was recently working on a scene when VrayRT started to freeze my computer when using Multi/sub-object material on a wooden floor.
The floor is made of separate and distinct planks(unique objects). Basically, when i apply a Multi/sub-object material to it(no matter how many or what type of sub-materials i have), or , the computer freezes and I need to restart from the button. It freezes even when no sub-material is plugged into the Multi/sub-object material.
The floor objects are very simple objects, basically some bevelled boxes.
The error i get is: Driver API error 700
Here's a picture i was able to make with my phone before the computer freezes.
I have tried to:
- remove some of the videocards when rendering
- render through the network from another computer(as master) via distributed rendering using the videocards from the computer I normally work on(the one that freezes)as slave and the slave freezes again.
- update Nvidia GeForce driver from 337 to 340.52(latest)
- merge all the floor objects into one single editable poly
- add new Multi/sub-object material to the floor objects and tried with a sub-object material plugged and also with no material plugged.
...but the error persists and I can't try too many things because the computer needs a restart after each error - everything freezes.
As soon as I remove the Multi/sub-object material, the scene works fine.
I'm using VrayRT 3.00.07 on Max 2015 sp2 and Windows7 Ultimate sp1 with 4 GTX Titan Blacks.
I have created a support ticket and sent you the scene to support@chaosgroup.com already.
Regards,
Peter Istrate.
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