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VRayScatterVolume on GPU

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  • Muhammed_Hamed
    replied
    Originally posted by psanitra View Post
    Muhammed_Hamed Shading wise scatter gives me better results too
    Thanks Peter,

    Is there a chance I can have a look at your setup please? it will be helpful
    For IPR or if you use BF/BF GI the number of BF bounces is the bounces parameter on VrayScatterVolume
    About Phase Function, it is being implemented at the moment for Translucency. Then it matches the controls between VrayScatterVolume and Translucency

    Best,
    Muhammed

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  • psanitra
    replied
    Muhammed_Hamed , i tried , it`s not suitable for what i need, nor it gives the options for anisotropy of scattering, bouces and multiplier on the shader. Shading wise scatter gives me better results too. So back to to my original request, please add VrayScatterVolume support for GPU if possible, thanks!

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  • Muhammed_Hamed
    replied
    Thanks Peter!

    Instead of shading the snow meshes with VrayScatterVolume, did you try to use the new translucency built-in the V-Ray material? The volumetric mode should do the job, you will need to use SSS color + Refractivity
    It uses RandomWalk SSS, just like VrayScatterVolume. About the VDB issue on GPU, I will test on my end. I don't think we have capped this to 4

    Best,
    Muhammed

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  • psanitra
    replied
    hey Muhammed_Hamed , i have a bunch on shots where i`m rendering snow as volumes, with brute force gi and deep scattering. As you can imagine it`s quite heavy even for GPU with 10+ bounces. Also GPU have issues with multiple VDB at same time in scene, 4 max i think, then i will bug out. I was trying to replace it with meshes shaded with VrayScatterVolume, works perfectly. Unfortunately only on CPU, hence my request to add support for VrayScatterVolume on GPUs. Thanks!

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  • Muhammed_Hamed
    replied
    Hey Peter, could you please explain your use case?
    I haven't touched this material since the new translucency models(RandomWalk) were implemented in the V-Ray material

    Best,
    Muhammed

    Leave a comment:


  • psanitra
    replied
    Muhammed_Hamed Bump, any update on support for VRayScatterVolume on GPUs? Thanks!
    Last edited by psanitra; 06-09-2022, 11:46 AM.

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  • Muhammed_Hamed
    replied
    Originally posted by S_K_I View Post
    Any updates on this?
    Hello! S_K_I

    the new translucency modes in Vray 5 update 1, are based on RandomWalk. This has been implemented in Vray GPU recently in our internal builds. This update will be released very soon

    Best,
    Muhammed

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  • S_K_I
    replied
    Any updates on this?

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  • squintnic
    replied
    finally lol, a small step towards feature parity!

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  • Muhammed_Hamed
    replied
    Vlado said it should be fairly soon, that RandomWalk is now part of Vray's material in the recent 5.1 update.. I cannot really wait

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  • calvin_smith
    replied
    Hi, any update on this?

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  • lfthht
    replied
    Originally posted by a7az0th View Post
    Yes, but it's not in our immediate todo list. It will most probably be available by the end of the year
    Is there a new ETA for the GPU Volume-Scatter material?

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  • Muhammed_Hamed
    replied
    Originally posted by a7az0th View Post
    Yes, but it's not in our immediate todo list
    The Alsurface material doesn't use refractivity, and uses a single scatter. It is miles behind the quality/realism of scatter volume
    Last edited by Muhammed_Hamed; 17-10-2021, 06:59 AM.

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  • gaara the nightmare
    replied
    OK, thanks for the info. Can't wait to try it !

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  • a7az0th
    replied
    Yes, but it's not in our immediate todo list. It will most probably be available by the end of the year

    Leave a comment:

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