Hi, is there a new method for getting a background image to show in renders / interactive render?
Usual workflow -
Open Render Settings - Scene Tab / Environment Dialog Box / Material Editor.
In the Scene Tab I select Corona Render and choose a General Bitmap (choose a nice image)
Drag that as an instance into the Environment Slot (8)
Drag that into an empty material slot.
ALT - B to open viewport settings and select Environment Background.
I them tweak my tiling and offset in the material slot. This shows in the viewport and used to show in the interactive render a bit more precisely. It now doesn’t show in the interactive render and now not even when I do an actual render.
Any help would really be appreciated.
Maybe you had accidentally turned on direct visibility override in scene enviroment rollout?
Nope, unfortunately not the answer
Wish it were though - still hunting…
So what is rendering then? Black background or something else?
In the viewport I get the image but in Interactive I get black and final render i get black.
Strange. In Max 2016 with Corona 1.3 I do the same workflow and it works like a charm…
Could you upload simplified scene with some map in background only? That would be faster to find a problem, then simply guesing.
Romullus, Thank you so much for the help bud, i do appreciate the effort and willingness. I have rendered out with an alpha and posted the BG in. I have been so busy and haven’t had time to post but i haven’t had the issue again so hopefully i’m sorted 
If I can help you in any way in the future please ask it 