1 pixel vr bug

since updating to 3.4, we have noticed this in a couple recent stereo renders. There appears to be a 1 pixel row at the top that translates into what appears to be a white cubic wire when viewed in our apps.

we have tried creating a new physical camera and stereo helper but the problem persists. anyone else experienced this?

Edit - this 1 pixel border runs around the entire VFB but not between the cube regions

Got filtering turned on?

yep :<

problem solved. Thanks! Is that requirement documented anywhere?

Maybe in this? https://labs.chaosgroup.com/index.php/portfolio/guide-to-virtual-reality-2/ Not sure, i’ve not read it.

I think vlado said in the next release of vray he’s going to have it force disable filtering if it see’s it’s in 6x1 camera mode.