16 bit tiff for displacement ???

HI
Vlado

I have make tests of displacement and I wanted to know if the tiff 16 bits or the normal map work

here a link with a tutorial concerning the next version of zbrush

http://perso.wanadoo.fr/rimasson/zb/working\_with\_maya\_and\_zbrush.htm

[/url]

Any texture map supported by 3dsmax will work. 3dsmax supports 8- and 16-bit textures as well as floating point hdr textures, so there shouldn’t be any problems…

Best regards,
Vlado

hi there

check this link

http://www.chaoticdimension.com/forums/phpBB2/viewtopic.php?p=29538&highlight=#29538