hi all
got som render time problems with “new” 4 x quad core (2,2 ghz ) machine it seems to bring the same render times like with 4 x dual core (2,4 ghz ) machine before …
where might my problem to be ??
coz when i did maxwell bench it scaled very well with “new” machine but vray cant do the same miracle …
I’d say it is very scene dependent; some algorithms used by V-Ray (e.g. the irradiance map, dynamic geometry like proxies) require a certain amount of synchronization between threads, which may become a problem with a lot of cores. Simpler algorithms (brute-force GI, “static” default geometry) will typically multithread better.
Also, there are parts of the calculations that do not depend on V-Ray (e.g. all the textures, including bitmaps are handled by 3ds Max), and these may have multithreading issues too.