this ones are hard, I know, but surly would make thinks look different for you:
-baking texture: why? you can then replace it in sketchup (what a work!) and let it be more real-time, otherwise we will still depend on images and interactiveless animations.
-mac version: why? because then it would be a complete solution of image render to mac, taking its beautiful platform and have the nicest 3d modeling/rendering environment ever!
hope you read it and get some money out of this
thanx and good luck
roberto
(soon i am buying your software, so hurry up!!! just kiding!)
make a model. set cameras. render cameras. get those renders and “photomatch” it to the model. it can be done “manually”, but of course it takes a lot of time. first we have to re-calibrate the camera to photomatch it. bad: we should use the same camera position. second, we have to do an exhausting verification of all the surfaces to see if the are “mapped” right. in simple models its easy, but when you want to refine it, one gets lost on this.
well, hope you get what i mean, as I am working with it.
thanx to you answer and hope to get another one,
roberto ;D
Texture baking … I think there may be some texture baking stuff in one of the latest V-Ray SDKs… we’ll have to look into it some more, but it would be a nice addition
Yep - this has been requested a couple times by some other people who use linux boxes for render nodes. I think we can definitely accommodate that in the future.